Project Tours

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Problem Solving and Planning

This tour highlights documentation that I have developed when in the problem solving and planning stage of an online learning initiative.

Identifying the goal of a client’s desired result for a project takes a keen ability to unpack, through listening, communication, and evaluation, the problems and gaps of the current situation and offering insight into possible solutions. This involves looking at the situation from many angles, a needs assessment or gap analysis, and considering such elements as budget, technology supports, resourcing, analytics, and the content design, development, and maintenance processes.

Once the possible solutions can be identified, successful learning experiences require thoughtful planning and buy-in from stakeholders involved. A learning design framework can identify these key expectations and guide the learning initiative from start to finish.

Online Learning Design and Development

Here is a walk-through of a presentation I led to prepare a production team for online design and development.

Proper alignment of course or training goals and mapping to measurable activities is the foundation of any course or training. In addition is the designing of the content with an eye toward multiple means of representation, engagement, action and expression (UDL). The building of the content should also have an intuitive learning path; formatted with clarity and easy to navigate within the intended delivery platform. With all this mind, the team to design and develop these experiences needs to be prepared.

Interactive Media Design

This tour demonstrates the learning design thought process that went into the development of a series of interactive learning objects (ILOs) that I created with one other colleague and two subject matter experts (SMEs).

An ILO supports learning content by providing varied ways to deliver the content through imagery, animation, audio, video and interaction-type elements. ILOs can, for example, tell a story, break down a complex process, present a trajectory of events, or provide some gamification fun.

How do we know if a learning experience should be delivered as well-written text, as an infographic, as a video or interactive? This determination comes from many factors, such as an understanding of the goal of the knowledge or skill to be learned (e.g. is it a process, a comprehensive case study, a set of scenarios, a coaching tip, etc.). Then next, having a learning designer with digital design experience, UX/UI awareness and technical-know-how storyboard, then prototype, in what format this content would best shine.

Annesa Hartman
annesahartman@gmail.com
802/275/2445